Cross-platform game development for Windows and embedded hardware like ESP32, Graphics library for multimedia applications and simulations
A simple, cross-platform C library ideal for quickly building games and multimedia apps that run on diverse hardware.
Projects requiring advanced, multi-backend graphics engines like bgfx
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Raylib was my goto for that.
Hacker News • HackerNews • Use case: as a cross-platform canvas for drawing
The same source compiles for both ESP32 hardware and Windows (via a Raylib-based emulator).
Hacker News • HackerNews • Use case: Used as the graphics/simulation library for the Windows-based emulator version of the project.
Actually there were discussions about even integrating bgfx into raylib (the goat) but looks like that its not getting integrated but it was interesting to read the discussion.
Hacker News • HackerNews • Use case: referenced as a graphics library (the goat) with discussions about integrating bgfx into it
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